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Skillcs TEAM / »Cheats for counter strike 1.6« /

BluE.cFg

Pagini: 1  
#1
SHINNOK-1337.CPL
Moderator
Postari: 229
//Config made by  CranK ! //        ____                   _                        ____  _        _ _  __                 
//       / ___| ___  _   _ _ __ | |_ ___ _ __            / ___|| |_ _ __(_) |/ /___             
//      | |    / _ \| | | | '_ \| __/ __\ '__| ________  \__  \|  /| '__| | | // __\             
//      | |___| (_) | |_| | | | | ||  __/ |    |_______|  __)  | | | |  | |   \\ __/           
//       \_____\___/ \___/|_| |_|\__\___|_|              |____/ \_\| |  |_|_|\_\\__|             
//        ==============================================================================

unbindall

sensitivity 2.7
zoom_sensitivity_ratio "0.8"
bind "SPACE" "+jump"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "p" "messagemode amx_tsay"
bind "~" "toggleconsole"
bind "/" "messagemode amx_slay"
bind "w"  "+forward"
bind "a"  "+moveleft"
bind "s"  "+back"
bind "d"  "+moveright"                                                                                                                                                                                                   
bind "r" "+reload"
bind "f" "drop"
bind "]" "messagemode amx_chat"
bind "F11" "messagemode amx_lp"
bind "m" "chooseteam"
bind "i" "messagemode amx_ip"
bind "[" "messagemode amx_say"
bind "b" "buy"
bind "v" "buyequip"
bind "z" "radio1"
bind "x" "radio2"
bind "c" "radio3"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "e" "+use"
bind "SPACE" "+jump"
bind "CTRL" "+duck"
bind "mwheelup" "+duck"
bind "mwheeldown" "cl_righthand 1"
bind "SHIFT" "+speed"
bind "n" "nightvision"
bind "MOUSE1" "+attack"
"v" "weapon_smokegrenade"
bind "MOUSE2" "+attack2"
bind "c" "weapon_hegrenade"
bind "MOUSE4" "+use"
bind "MOUSE5" "deagle;secammo;vesthelm;hegren;"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "m"  "chooseteam"
bind "q" "lastinv"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "F1" "m4a1;ak47;vesthelm;primammo;defuser;secammo"
bind "F2" "awp;vesthelm;primammo;defuser;secammo"
bind "F3" "secammo;primammo;vesthelm;hegren;flash;flash;defuser"
bind "F4" "hegren;flash;flash"
bind "F5" "deagle;vesthelm;secammo;flash;hegren;flash"



//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[MisC]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


cl_backspeed "400"
cl_bob "0"
cl_cmdbackup "2"
cl_cmdrate "101.000000"
cl_corpsestay "1.000000"
cl_crosshair_color "250 250 250"
cl_crosshair_size "Small"
cl_crosshair_translucent "0"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0.000000"
cl_logocolor "#Valve_Orange"
cl_logofile "8ball1"
cl_minmodels "1"
cl_radartype "1"
cl_righthand "1"
cl_updaterate "101"
cl_weather "0"
r_dynamic "1"
r_novis "0"
r_traceglow "1"
r_wateralpha "1"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_lightmap "0"
gl_max_size "256"
precache "1"
mp_decals "20"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_dither "1"
gl_flipmatrix "0"
gl_flashblend "0"
gl_lightholes "0"
con_color "250 250 250"
console "0.000000"
crosshair "1"
fps_max "121"
fps_modem "121"
developer 1
gamma "3.000000"
gl_flipmatrix "0"
gl_monolights "0"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
r_detailtextures "0"
hud_fastswitch "1"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_max_distance "1000.0"
s_min_distance "8.0"
suitvolume "0.1"
sv_aim "0.000000"
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "0"
voice_scale "2.000000"
setinfo "_vgui_menus" "1"
setinfo "_ah" "0"
setinfo "dm" "0"
setinfo "friends" "0"
setinfo "ghosts" "0"

room_off 1
+mlook
+jlook
rate 20000
cl_cmdrate 101

//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[GRAPH]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
net_graph 0
graphheight 40
net_graphwidth 300
developer 0
gl_spriteblend 0
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[SouNNds]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

alias vol0 "volume 0;   echo Volume controll;echo [-]==========[+] 0 - Min Volume!!!;dev0; alias volup vol1; alias voldown vol0"
alias vol1 "volume 0.1; echo Volume controll;echo [-]1=========[+] 0.1;alias volup vol2; alias voldown vol0"
alias vol2 "volume 0.2; echo Volume controll;echo [-]=2========[+] 0.2;alias volup vol3; alias voldown vol1"
alias vol3 "volume 0.3; echo Volume controll;echo [-]==3=======[+] 0.3;alias volup vol4; alias voldown vol2"
alias vol4 "volume 0.4; echo Volume controll;echo [-]===4======[+] 0.4;alias volup vol5; alias voldown vol3"
alias vol5 "volume 0.5; echo Volume controll;echo [-]====5=====[+] 0.5;alias volup vol6; alias voldown vol4"
alias vol6 "volume 0.6; echo Volume controll;echo [-]=====6====[+] 0.6;alias volup vol7; alias voldown vol5"
alias vol7 "volume 0.7; echo Volume controll;echo [-]======7===[+] 0.7;alias volup vol8; alias voldown vol6"
alias vol8 "volume 0.8; echo Volume controll;echo [-]=======8==[+] 0.8;alias volup vol9; alias voldown vol7"
alias vol9 "volume 0.9; echo Volume controll;echo [-]========9=[+] 0.9;alias volup vol20;alias voldown vol8"
alias vol20 "volume 2.0;echo Volume controll;echo [-]========20[+] 2.0 - Max Volume!!!;alias volup vol20;
alias volup "vol3"
alias voldown "vol1"

/Weapon side
alias wpnpos "wpnleft"
alias wpnleft "cl_righthand 0;alias wpnpos wpnright;speak Left; developer 1; echo Weapon Left; developer 0"
alias wpnright "cl_righthand 1;alias wpnpos wpnleft ;speak Right; developer 1; echo Weapon Right; developer 0"
bind capslock "wpnpos"

//Awp Fast-Zoom
alias +[G]_AWPskr1pT "+attack; wait; wait; wait; wait; wait; wait;wait; lastinv; wait; wait; wait; lastinv"
alias -[G]_AWPskr1pT "-attack"
bind "mouse3" "+[G]_AWPskr1pT"

/ Silent Duck-Running Script
alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"

alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"

bind "x" "+duck_run.fP3"

bind "KP_UPARROW" "volup"
bind "KP_DOWNARROW" "voldown"



echo "-=-=-=-=-=-=-=-=- CranK ! -=-=-=-=-=-=-=-=  "


_______________________________________


 
   
#2
CoLoSaL
Supreme Member
Postari: 271
GG

 
   
#3
siskovitsss1
Member
Postari: 31
Frate asta da cfg deci trag cu el de rup tot

 
   
Pagini: 1  
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