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SHINNOK-1337.CPL
Moderator
 Inregistrat: acum 15 ani
Postari: 229
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unbindall
name "awFuL!"
// movement
bind "w" "+forward" bind "a" "+moveleft" bind "s" "+back" bind "d" "+moveright" bind "MOUSE2" "+jump" bind "ctrl" "+duck" bind "shift" "+speed"
// weapon binds
bind "q" "lastinv" bind "g" "drop" bind "r" "+reload"
// communication binds
bind "z" "radio1" bind "x" "radio2" bind "c" "radio3" bind "y" "messagemode" bind "u" "messagemode2"
// buy binds
bind "b" "buy" bind "," "buyammo1" bind "." "buyammo2"
// attack binds
bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2"
// other binds
bind "TAB" "+showscores" bind "ESCAPE" "cancelselect" bind "+" "sizeup" bind "-" "sizedown" bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "=" "sizeup" bind "`" "toggleconsole" bind "e" "+use" bind "~" "toggleconsole" bind "F5" "screenshot" bind "M" "chooseteam" bind "PAUSE" "pause"
// all other crap
voice_scale "2.000000" voice_enable "1" voice_forcemicrecord "0.000000" console "1" fps_max "100" fps_modem "0.0" crosshair "1.000000" gamma "3.000000" brightness "2.000000" con_color "0 255 0" net_graph "0" net_scale "5" net_graphpos "2" sv_voiceenable "1" sv_aim "0.000000" hpk_maxsize "0" viewsize "110.000000" ati_subdiv "2.0" ati_npatch "1.0" r_bmodelhighfrac "5.0" mp_decals "300.000000" gl_dither "1" gl_polyoffset "0.1" gl_overbright "0.000000" gl_flipmatrix "0" gl_monolights "0" s_rolloff "1.0" s_doppler "0.0" s_distance "60" s_automin_distance "2.0" s_automax_distance "30.0" s_min_distance "8.0" s_max_distance "1000.0" s_leafnum "0" s_refgain "0.4" s_refdelay "4" s_polykeep "1000000000" s_polysize "10000000" s_numpolys "200" s_bloat "2.0" s_verbwet "0.25" s_a3d "0.000000" s_eax "0.000000" volume "0.500000" suitvolume "0.250000" hisound "1.000000" bgmvolume "0.000000" MP3Volume "0.800000" _snd_mixahead "0.1" team "" model "" skin "" topcolor "0" bottomcolor "0" rate "25000.000000" cl_updaterate "101" cl_lw "1" cl_lc "1" cl_dlmax "128" cl_himodels "0.000000" cl_idealpitchscale "0.8" cl_timeout "305" cl_cmdbackup "2" cl_download_ingame "1" cl_allowdownload "1" cl_allowupload "1" cl_cmdrate "101" lookstrafe "0.000000" lookspring "0.000000" cl_forwardspeed "400" cl_backspeed "400" cl_vsmoothing "0.05" m_pitch "0.022" m_yaw "0.022" m_forward "1" m_side "0.8" m_filter "0.000000" sensitivity "3.1" joystick "0.000000" hud_takesshots "0" fastsprites "0" cl_corpsestay "600.000000" _cl_autowepswitch "1" hud_capturemouse "1" hud_draw "1" cl_righthand "1" cl_minmodels "1" cl_dynamiccrosshair "0" hud_fastswitch "1" hud_centerid "1" voice_modenable "0.000000" hud_classautokill "1" setinfo "_ah" "0" setinfo "vgui_menus" "0" setinfo "ah" "0" setinfo "lefthand" "0" setinfo "dm" "0" setinfo "_vgui_menus" "0" +mlook
echo Loaded with SpawN skillz, lets go! "1" cl_minmodels "1" cl_dynamiccrosshair "0" hud_fastswitch "1" hud_centerid "1" voice_modenable "0.000000" hud_classautokill "1" rate "25000" setinfo "_ah" "0" setinfo "vgui_menus" "0" setinfo "ah" "0" setinfo "lefthand" "0" setinfo "dm" "0" setinfo "_vgui_menus" "0"
bind "MWHEELDOWN" "+jump" bind "MWHEELUP" "+duck" bind "v" "buyequip" bind "t" "impulse 201" +mlook
echo Loaded with mgn skillz, lets go!
alias "wt" "wait" alias "wt2" "wt;wt" alias "wt3" "wt2;wt" alias "wt4" "wt2;wt2" alias "wt5" "wt4;wt" alias "wt6" "wt4;wt2" alias "wt10" "wt5;wt5" alias "wt15" "wt10;wt5" alias "d1" "developer 1" alias "d0" "developer 0"
alias +silentdefuse "coverme; say_team Cover Me I'm Defusing The C4; +use; wait; -use; wait; +use; wait; -use; wait; +use" alias -silentdefuse "-use"
bind "x" +silentdefuse
bind "SPACE" "+hop" alias +hop "alias _special @hop;@hop" alias -hop "alias _special" alias @hop "special;wait;+jump;wait;-jump"
developer 1 fps_max 1000 fps_modem 0 mat_dxlevel -70
{\rtf1\ansi\ansicpg1252\deff0{\fonttbl{\f0\fswiss\fcharset0 Arial;}} {\*\generator Msftedit 5.41.15.1507;}\viewkind4\uc1\pard\lang1033\f0\fs20 -----<(BuNNy JuMp)>-----\par ////////////////////////////////////////////////////\par alias sprung1 "alias _special sprung; sprung"/////\par alias sprung0 "alias _special"////////////////////\par alias sprung3 "alias _special; bind space +jump"//\par alias sprung "hax; wait; special"////////////////\par alias hax "hax1"//////////////////////////////\par alias hax1 "+jump;wait;-jump;alias hax hax2"///\par alias hax2 "+jump;wait;-jump;alias hax hax1"///\par alias +sprung "sprung1"///////////////////////////\par alias -sprung "sprung0"///////////////////////////\par bind space "+sprung"////////Bunnyjump by///////\par ////////////////////////////////////////////////////\par /////////////////// sRPn ////////////////////\par //////////////////////////////////////////////////// \par -----<(SOUND)>----- \par
_______________________________________

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| pus acum 15 ani |
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CoLoSaL
Supreme Member
 Inregistrat: acum 15 ani
Postari: 271
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this is real config of spawn ?
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| pus acum 15 ani |
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siskovitsss1
Member
Inregistrat: acum 15 ani
Postari: 31
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e chiar cfgul original a lui spawN??
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| pus acum 15 ani |
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