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SHINNOK-1337.CPL
Moderator
 Inregistrat: acum 15 ani
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///My CFG
//---BINDs---
bind "F1" "autobuy" bind "F2" "rebuy" bind "F6" "awp; buyammo1; buyammo1;" bind "F3" "m4a1;ak47; buyammo1; buyammo1; buyammo1;" bind "F4" "deagle; buyammo2; buyammo2; buyammo2;"
// Setings sv_aim 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 sv_clienttrace 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fps_modem "0.0" fps_max "101" mp_decals "0" cl_rate "10000" cl_crosshair_color "255 255 255" cl_crosshair_translucent "0" cl_dynamiccrosshair "0" cl_showfps "0" cl_solid_players "1" cl_timeout "99999" cl_updaterate "101" cl_cmdrate "101" cl_cmdbackup "2" cl_dlmax "128" cl_sidespeed "34000" cl_backspeed "34000" cl_forwardspeed "34000" cl_himodels "1" cl_movespeedkey "0.52" cl_observercrosshair "0" cl_download_ingame "1" cl_allowdownload "1" cl_allowupload "1" cl_bob "0.01" cl_bobcycle "0.8" cl_bobup "0.5" ex_interp "0.05" net_graph "0" net_graphpos "3" net_graphwidth "192 net_scale "5 m_filter "0" m_side "0.8" m_forward "1" m_yaw "0.022" m_pitch "0.022" r_bmodelhighfrac "5.0" r_bmodelinterp "1" r_cachestudio "1" r_cullsequencebox "1" r_decals "300" r_drawentities "1" r_dynamic "1" r_fullbright "0" r_glowshellfreq "2.2" r_lightmap "0" r_mirroralpha "1" r_mmx "0" r_norefresh "0" r_novis "0" r_speeds "0" r_traceglow "0" r_wadtextures "0" r_wateralpha "1" hud_centerid 1
// Video Setings
cl_updaterate "101" cl_cmdrate "101" _cl_autowepswitch 0 cl_dynamiccrosshair "0" gl_spriteblend "1" max_shells "120" max_smokepuffs "120" mp_decals "300" r_decals "300" cl_crosshair_translucent "0" cl_bob "0.01" cl_bobcycle "0.8" cl_bobup "0.5" cl_cmdbackup "2" fps_max "101" fps_modem "0" gamma "3.000000" hud_fastswitch "0' sv_aim "0" rate 25000 net_graph 3 net_graphpos 2 cl_rate "9999" cl_updaterate "101" cl_cmdrate "101" cl_sidespeed 1900 cl_forwardspeed 1900 cl_backspeed 1900
// Settings
s_eax "0" s_a3d "0" s_verbwet "0.25" s_bloat "2" s_numpolys "200" s_refdelay "4" s_refgain "0.4" s_max_distance "1000" s_min_distance "8" s_automax_distance "30" s_automin_distance "2" s_distance "60" s_doppler "0" s_rolloff "1" suitvolume "1" hisound "1" bgmvolume "0.5" MP3Volume "0.2" snd_noextraupdate "1" s_reverb "0" s_geometry "0" s_occlude "1" s_occfactor "0" s_occ_epsilon "0" s_reflect "0" s_usepvs "0" violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" sv_aim "1" sv_voiceenable "1" loadas8bit "1"
// Personal Setings cl_lw 0 fps_101 hud_centerid 1 hud_fastswitch 1 gl_polyoffset 30000
topcolor "30" bottomcolor "6" rate "10000" lookstrafe "0.000000" lookspring "0.000000" m_pitch "0.022000" m_yaw "0.022" m_forward "1" m_side "0.8" m_filter "0" joystick "0.000000" fastsprites "0" voice_modenable "1" setinfo "_vgui_menus" "0" setinfo "lefthand" "1" net_graph "0" net_scale "5" net_graphpos "2" net_graphwidth "120" graphheight "64.0" +mlook +jlook crosshair "1.000000" hud_capturemouse "1" hud_draw "1" hud_fastswitch "1" hud_centerid "1" hud_takesshots "0" joystick "0.000000" max_shells "0" max_smokepuffs "0" scr_conspeed "9999" scr_centertime "5" developer "0" hpk_maxsize "0" trackplayer "0" crosshair 1 ambient_fade "100" ambient_level "0.300000" ati_npatch "0.0" // 1.0 ati_subdiv "0.0" // 2.0 bgmvolume "1.000000" bottomcolor "" brightness "9.000000" _cl_autowepswitch 0 rate 25000 cl_updaterate 101
///---ALIAS--- alias +jumpduck "+jump;+duck" alias -jumpduck "-jump;-duck" bind "alt" "+jumpduck"
//// Tinta ////
alias tinta_1 tinta_on alias tinta_on "alias tinta_0 tinta_on; cl_dynamiccrosshair 0;echo cl_dynamiccrosshair 0;" alias tinta_on "alias tinta_0 tinta_off; cl_dynamiccrosshair 1;echo cl_dynamiccrosshair 1;" bind "ALT" "tinta_0"
//// Skills ////
// DON'T MESS WITH THIS.
// MONSTERS
// Alien Grunt sk_agrunt_health1 "60" sk_agrunt_health2 "90" sk_agrunt_health3 "120"
sk_agrunt_dmg_punch1 "10" sk_agrunt_dmg_punch2 "20" sk_agrunt_dmg_punch3 "20"
// Apache sk_apache_health1 "150" sk_apache_health2 "250" sk_apache_health3 "400"
// Barney sk_barney_health1 "35" sk_barney_health2 "35" sk_barney_health3 "35"
// Bullsquid sk_bullsquid_health1 "40" sk_bullsquid_health2 "40" sk_bullsquid_health3 "120"
sk_bullsquid_dmg_bite1 "15" sk_bullsquid_dmg_bite2 "25" sk_bullsquid_dmg_bite3 "25"
sk_bullsquid_dmg_whip1 "25" sk_bullsquid_dmg_whip2 "35" sk_bullsquid_dmg_whip3 "35"
sk_bullsquid_dmg_spit1 "10" sk_bullsquid_dmg_spit2 "10" sk_bullsquid_dmg_spit3 "15"
// Big momma sk_bigmomma_health_factor1 "1.0" sk_bigmomma_health_factor2 "1.5" sk_bigmomma_health_factor3 "2"
sk_bigmomma_dmg_slash1 "50" sk_bigmomma_dmg_slash2 "60" sk_bigmomma_dmg_slash3 "70"
sk_bigmomma_dmg_blast1 "100" sk_bigmomma_dmg_blast2 "120" sk_bigmomma_dmg_blast3 "160"
sk_bigmomma_radius_blast1 "250" sk_bigmomma_radius_blast2 "250" sk_bigmomma_radius_blast3 "275"
// Gargantua sk_gargantua_health1 "800" sk_gargantua_health2 "800" sk_gargantua_health3 "1000"
sk_gargantua_dmg_slash1 "10" sk_gargantua_dmg_slash2 "30" sk_gargantua_dmg_slash3 "30"
sk_gargantua_dmg_fire1 "3" sk_gargantua_dmg_fire2 "5" sk_gargantua_dmg_fire3 "5"
sk_gargantua_dmg_stomp1 "50" sk_gargantua_dmg_stomp2 "100" sk_gargantua_dmg_stomp3 "100"
// Hassassin sk_hassassin_health1 "30" sk_hassassin_health2 "50" sk_hassassin_health3 "50"
// Headcrab sk_headcrab_health1 "10" sk_headcrab_health2 "10" sk_headcrab_health3 "20"
sk_headcrab_dmg_bite1 "5" sk_headcrab_dmg_bite2 "10" sk_headcrab_dmg_bite3 "10"
// Hgrunt sk_hgrunt_health1 "50" sk_hgrunt_health2 "50" sk_hgrunt_health3 "80"
sk_hgrunt_kick1 "5" sk_hgrunt_kick2 "10" sk_hgrunt_kick3 "10"
sk_hgrunt_pellets1 "3" sk_hgrunt_pellets2 "5" sk_hgrunt_pellets3 "6"
sk_hgrunt_gspeed1 "400" sk_hgrunt_gspeed2 "600" sk_hgrunt_gspeed3 "800"
// Houndeye sk_houndeye_health1 "20" sk_houndeye_health2 "20" sk_houndeye_health3 "30"
sk_houndeye_dmg_blast1 "10" sk_houndeye_dmg_blast2 "15" sk_houndeye_dmg_blast3 "15"
// ISlave sk_islave_health1 "30" sk_islave_health2 "30" sk_islave_health3 "60"
sk_islave_dmg_claw1 "8" sk_islave_dmg_claw2 "10" sk_islave_dmg_claw3 "10"
sk_islave_dmg_clawrake1 "25" sk_islave_dmg_clawrake2 "25" sk_islave_dmg_clawrake3 "25"
sk_islave_dmg_zap1 "10" sk_islave_dmg_zap2 "10" sk_islave_dmg_zap3 "15"
// Icthyosaur sk_ichthyosaur_health1 "200" sk_ichthyosaur_health2 "200" sk_ichthyosaur_health3 "400"
sk_ichthyosaur_shake1 "20" sk_ichthyosaur_shake2 "35" sk_ichthyosaur_shake3 "50"
// Leech sk_leech_health1 "2" sk_leech_health2 "2" sk_leech_health3 "2"
sk_leech_dmg_bite1 "2" sk_leech_dmg_bite2 "2" sk_leech_dmg_bite3 "2"
// Controller sk_controller_health1 "60" sk_controller_health2 "60" sk_controller_health3 "100"
sk_controller_dmgzap1 "15" sk_controller_dmgzap2 "25" sk_controller_dmgzap3 "35"
sk_controller_speedball1 "650" sk_controller_speedball2 "800" sk_controller_speedball3 "1000"
sk_controller_dmgball1 "3" sk_controller_dmgball2 "4" sk_controller_dmgball3 "5"
// Nihilanth sk_nihilanth_health1 "800" sk_nihilanth_health2 "800" sk_nihilanth_health3 "1000"
sk_nihilanth_zap1 "30" sk_nihilanth_zap2 "30" sk_nihilanth_zap3 "50"
// Scientist sk_scientist_health1 "20" sk_scientist_health2 "20" sk_scientist_health3 "20"
// Snark sk_snark_health1 "2" sk_snark_health2 "2" sk_snark_health3 "2"
sk_snark_dmg_bite1 "10" sk_snark_dmg_bite2 "10" sk_snark_dmg_bite3 "10"
sk_snark_dmg_pop1 "5" sk_snark_dmg_pop2 "5" sk_snark_dmg_pop3 "5"
// Zombie sk_zombie_health1 "50" sk_zombie_health2 "50" sk_zombie_health3 "100"
sk_zombie_dmg_one_slash1 "10" sk_zombie_dmg_one_slash2 "20" sk_zombie_dmg_one_slash3 "20"
sk_zombie_dmg_both_slash1 "25" sk_zombie_dmg_both_slash2 "40" sk_zombie_dmg_both_slash3 "40"
//Turret sk_turret_health1 "50" sk_turret_health2 "50" sk_turret_health3 "60"
// MiniTurret sk_miniturret_health1 "40" sk_miniturret_health2 "40" sk_miniturret_health3 "50"
// Sentry Turret sk_sentry_health1 "40" sk_sentry_health2 "40" sk_sentry_health3 "50"
// PLAYER WEAPONS
// Crowbar whack sk_plr_crowbar1 "10" sk_plr_crowbar2 "10" sk_plr_crowbar3 "10"
// 9mmhandgun Round sk_plr_9mm_bullet1 "8" sk_plr_9mm_bullet2 "8" sk_plr_9mm_bullet3 "8"
// 357 Round sk_plr_357_bullet1 "40" sk_plr_357_bullet2 "40" sk_plr_357_bullet3 "40"
// 9mmAR Round sk_plr_9mmAR_bullet1 "5" sk_plr_9mmAR_bullet2 "5" sk_plr_9mmAR_bullet3 "5"
// M203 grenade sk_plr_9mmAR_grenade1 "100" sk_plr_9mmAR_grenade2 "100" sk_plr_9mmAR_grenade3 "100"
// Shotgun buckshot sk_plr_buckshot1 "5" sk_plr_buckshot2 "5" sk_plr_buckshot3 "5"
// Crossbow sk_plr_xbow_bolt_client1 "10" sk_plr_xbow_bolt_client2 "10" sk_plr_xbow_bolt_client3 "10"
sk_plr_xbow_bolt_monster1 "50" sk_plr_xbow_bolt_monster2 "50" sk_plr_xbow_bolt_monster3 "50"
// RPG sk_plr_rpg1 "100" sk_plr_rpg2 "100" sk_plr_rpg3 "100"
// Gauss Gun sk_plr_gauss1 "20" sk_plr_gauss2 "20" sk_plr_gauss3 "20"
// Egon Gun sk_plr_egon_narrow1 "6" sk_plr_egon_narrow2 "6" sk_plr_egon_narrow3 "6"
sk_plr_egon_wide1 "14" sk_plr_egon_wide2 "14" sk_plr_egon_wide3 "14"
// Hand Grendade sk_plr_hand_grenade1 "100" sk_plr_hand_grenade2 "100" sk_plr_hand_grenade3 "100"
// Satchel Charge sk_plr_satchel1 "150" sk_plr_satchel2 "150" sk_plr_satchel3 "150"
// Tripmine sk_plr_tripmine1 "150" sk_plr_tripmine2 "150" sk_plr_tripmine3 "150"
// MONSTER WEAPONS sk_12mm_bullet1 "8" sk_12mm_bullet2 "10" sk_12mm_bullet3 "10"
sk_9mmAR_bullet1 "3" sk_9mmAR_bullet2 "4" sk_9mmAR_bullet3 "5"
sk_9mm_bullet1 "5" sk_9mm_bullet2 "5" sk_9mm_bullet3 "8"
// HORNET sk_hornet_dmg1 "4" sk_hornet_dmg2 "5" sk_hornet_dmg3 "8"
// HEALTH/SUIT CHARGE DISTRIBUTION sk_suitcharger1 "75" sk_suitcharger2 "50" sk_suitcharger3 "35"
sk_battery1 "15" sk_battery2 "15" sk_battery3 "10"
sk_healthcharger1 "50" sk_healthcharger2 "40" sk_healthcharger3 "25"
sk_healthkit1 "15" sk_healthkit2 "15" sk_healthkit3 "10"
sk_scientist_heal1 "25" sk_scientist_heal2 "25" sk_scientist_heal3 "25"
// monster damage adjusters sk_monster_head1 "3" sk_monster_head2 "3" sk_monster_head3 "3"
sk_monster_chest1 "1" sk_monster_chest2 "1" sk_monster_chest3 "1"
sk_monster_stomach1 "1" sk_monster_stomach2 "1" sk_monster_stomach3 "1"
sk_monster_arm1 "1" sk_monster_arm2 "1" sk_monster_arm3 "1"
sk_monster_leg1 "1" sk_monster_leg2 "1" sk_monster_leg3 "1"
// player damage adjusters sk_player_head1 "3" sk_player_head2 "3" sk_player_head3 "3"
sk_player_chest1 "1" sk_player_chest2 "1" sk_player_chest3 "1"
sk_player_stomach1 "1" sk_player_stomach2 "1" sk_player_stomach3 "1"
sk_player_arm1 "1" sk_player_arm2 "1" sk_player_arm3 "1"
sk_player_leg1 "1" sk_player_leg2 "1" sk_player_leg3 "1"
//// Walk ////
alias walkon "+speed; alias walk walkoff; scr_connectmsg Merg Tiptil" alias walkoff "-speed; alias walk walkon; scr_connectmsg 0" alias walk walkon bind shift walk
//() bunnyhop
alias dev0 "developer 0" alias dev1 "developer 1"
alias +jumpduck "+jump;+duck" alias -jumpduck "-jump;-duck;"
alias +3 "alias _special 4;4" alias -3 "alias _special;-jump" alias 4 "5;wait;special" alias 5 "7" alias 7 "+jump;alias 5 8" alias 8 "-jump;alias 5 7" bind "space" "+3"
bind "CTRL" "+duck" bind "SHIFT" "+speed"
alias rr "admin_restart 1" alias in "admin_rcon mp_freezetime 0;admin_rcon mp_startmoney 16000;admin_rcon mp_friendlyfire 0;admin_rcon sv_restart 1;admin_rcon say WARM" alias go "admin_rcon mp_freezetime 10;admin_rcon mp_startmoney 800;admin_rcon mp_friendlyfire 1;admin_rcon sv_restart 5;admin_rcon say LIVE LIVE LIVE !" bind a "+moveleft;developer 1;fps_modem 200" bind d "+moveright;developer 1;fps_modem 200" clear
echo " ~ CFG LOADED ~"
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| pus acum 15 ani |
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Pisicu
Spammer
Inregistrat: acum 15 ani
Postari: 20
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holy**** am 200 fps cu cfg asta cand fac strafe )) bv asta da cfg
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| pus acum 15 ani |
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CoLoSaL
Supreme Member
 Inregistrat: acum 15 ani
Postari: 271
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| pus acum 15 ani |
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Spammer
Spammer
Inregistrat: acum 15 ani
Postari: 2
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tare cfg 200 fps 
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| pus acum 15 ani |
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siskovitsss1
Member
Inregistrat: acum 15 ani
Postari: 31
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woow gg mistho cfg am 200fps cand fack strafe chiar imi trebuia un cfg mistho ca asta
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| pus acum 15 ani |
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