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SHINNOK-1337.CPL
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unbindall bind "TAB" "+showscores" bind "ENTER" "sv_restart 1" bind "ESCAPE" "cancelselect" bind "SPACE" "+jump" bind "[" "say nextmap" bind "]" "say timeleft" bind "'" "+moveup" bind "+" "sizeup" bind "," "buyammo1" bind "-" "sizedown" bind "." "buyammo2" bind "/" "+movedown" bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind ";" "+mlook" bind "=" "botmenu" bind "`" "toggleconsole" bind "a" "+moveleft;cl_righthand 0" bind "b" "buy" bind "c" "radio3" bind "d" "+moveright;cl_righthand 1" bind "e" "+use" bind "f" "impulse 100" bind "r" "+reload" bind "g" "drop" bind "h" "+commandmenu" bind "j" "cheer" bind "k" "+voicerecord" bind "l" "say /Top10" bind "m" "chooseteam" bind "n" "nightvision" bind "o" "buyequip" bind "p" "say /Rank" bind "q" "lastinv" bind "s" "+back" bind "t" "impulse 201" bind "u" "messagemode2" bind "v" "botmenu" bind "w" "+forward" bind "UPARROW" "say re all" bind "x" "radio2" bind "y" "messagemode" bind "z" "radio1" bind "~" "toggleconsole" bind "ALT" "+dynamiccrouch" bind "CTRL" "+duck" bind "F1" "m4a1;primammo;deagle;secammo;vesthelm;hegren;flash;defuser" bind "F2" "awp;primammo;deagle;secammo;vesthelm;hegren;flash;defuser" bind "F5" "snapshot"
//// Gun's ////
bind "KP_HOME" "scout;primammo" bind "KP_UPARROW" "galil;famas;primammo" bind "KP_LEFTARROW" "aug;sig552;primammo" bind "KP_5" "ak47;m4a1;primammo" bind "KP_RIGHTARROW" "awp;primammo" bind "KP_END" "usp;secammo" bind "KP_DOWNARROW" "deagle;secammo" bind "KP_PGDN" "mp5;primammo" bind "KP_INS" "primammo;secammo;defuser;hegren;vesthelm"
//// Bind's ////
bind "MWHEELDOWN" "r_drawviewmodel 1;cl_righthand 0" bind "MWHEELUP" "r_drawviewmodel 0;cl_righthand 1" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "MOUSE3" "strafe" bind "PAUSE" "pause" _cl_autowepswitch "0" _snd_mixahead "0.1" ati_npatch "0" ati_subdiv "0" bgmvolume "1.000000" bottomcolor "6" brightness "1" cl_allowdownload "1" cl_allowupload "1" cl_backspeed "400" cl_cmdbackup "2" cl_cmdrate "100" cl_corpsestay "0" cl_crosshair_color "50 250 50" cl_crosshair_size "small" cl_crosshair_translucent "0" cl_dlmax "128" cl_download_ingame "1" cl_dynamiccrosshair "0" cl_forwardspeed "400" cl_himodels "0" cl_idealpitchscale "0.8" cl_lc "1" cl_logocolor "#Valve_Blue" cl_logofile "chuckskull" cl_lw "1" cl_minmodels "1" cl_radartype "1" cl_righthand "1" cl_shadows "1" cl_timeout "35" cl_updaterate "45" cl_vsmoothing "0.05" cl_weather "0" con_color "255 180 30" console "1" crosshair "1" fastsprites "3" fps_max "104" fps_modem "101" gamma "3" gl_dither "1" gl_flipmatrix "0" gl_fog "0" gl_monolights "0" gl_overbright "1" gl_polyoffset "0.1" hisound "1" hpk_maxsize "1" hud_capturemouse "1" hud_centerid "1" hud_draw "1" hud_fastswitch "1" hud_saytext_internal "1" hud_takesshots "0" joystick "0" lookspring "0" lookstrafe "0" m_filter "0" m_forward "1" m_pitch "0.022000" m_side "0.8" m_yaw "0.022" model "gordon" MP3FadeTime "2.0" MP3Volume "0.8" mp_decals "100" net_graph "3" net_graphpos "1" net_scale "5" r_bmodelhighfrac "5.0" s_a3d "0" s_automax_distance "30.0" s_automin_distance "2.0" s_bloat "2.0" s_distance "60" s_doppler "0.0" s_eax "0" s_leafnum "0" s_max_distance "1000.0" s_min_distance "8.0" s_numpolys "200" s_polykeep "1000000000" s_polysize "10000000" s_refdelay "4" s_refgain "0.4" s_rolloff "1.0" s_verbwet "0.25" sensitivity "3.000000" skin "" spec_autodirector_internal "1" spec_drawcone_internal "1" spec_drawnames_internal "1" spec_drawstatus_internal "1" spec_mode_internal "1" spec_pip "0" suitvolume "0.250000" sv_aim "0" sv_voiceenable "1" team "" topcolor "30" viewsize "120.000000" voice_enable "1" voice_forcemicrecord "1" voice_modenable "1" voice_scale "1" volume "0.800000" setinfo "_vgui_menus" "0" setinfo "_ah" "1" +mlook +jlook
//// Echo ////
clear echo echo ************************ echo ** ShaGuar ** echo ************************ echo
//// Name ////
name "ShaGuar"
//// Skills ////
// DON'T MESS WITH THIS.
// MONSTERS
// Alien Grunt sk_agrunt_health1 "60" sk_agrunt_health2 "90" sk_agrunt_health3 "120"
sk_agrunt_dmg_punch1 "10" sk_agrunt_dmg_punch2 "20" sk_agrunt_dmg_punch3 "20"
// Apache sk_apache_health1 "150" sk_apache_health2 "250" sk_apache_health3 "400"
// Barney sk_barney_health1 "35" sk_barney_health2 "35" sk_barney_health3 "35"
// Bullsquid sk_bullsquid_health1 "40" sk_bullsquid_health2 "40" sk_bullsquid_health3 "120"
sk_bullsquid_dmg_bite1 "15" sk_bullsquid_dmg_bite2 "25" sk_bullsquid_dmg_bite3 "25"
sk_bullsquid_dmg_whip1 "25" sk_bullsquid_dmg_whip2 "35" sk_bullsquid_dmg_whip3 "35"
sk_bullsquid_dmg_spit1 "10" sk_bullsquid_dmg_spit2 "10" sk_bullsquid_dmg_spit3 "15"
// Big momma sk_bigmomma_health_factor1 "1.0" sk_bigmomma_health_factor2 "1.5" sk_bigmomma_health_factor3 "2"
sk_bigmomma_dmg_slash1 "50" sk_bigmomma_dmg_slash2 "60" sk_bigmomma_dmg_slash3 "70"
sk_bigmomma_dmg_blast1 "100" sk_bigmomma_dmg_blast2 "120" sk_bigmomma_dmg_blast3 "160"
sk_bigmomma_radius_blast1 "250" sk_bigmomma_radius_blast2 "250" sk_bigmomma_radius_blast3 "275"
// Gargantua sk_gargantua_health1 "800" sk_gargantua_health2 "800" sk_gargantua_health3 "1000"
sk_gargantua_dmg_slash1 "10" sk_gargantua_dmg_slash2 "30" sk_gargantua_dmg_slash3 "30"
sk_gargantua_dmg_fire1 "3" sk_gargantua_dmg_fire2 "5" sk_gargantua_dmg_fire3 "5"
sk_gargantua_dmg_stomp1 "50" sk_gargantua_dmg_stomp2 "100" sk_gargantua_dmg_stomp3 "100"
// Hassassin sk_hassassin_health1 "30" sk_hassassin_health2 "50" sk_hassassin_health3 "50"
// Headcrab sk_headcrab_health1 "10" sk_headcrab_health2 "10" sk_headcrab_health3 "20"
sk_headcrab_dmg_bite1 "5" sk_headcrab_dmg_bite2 "10" sk_headcrab_dmg_bite3 "10"
// Hgrunt sk_hgrunt_health1 "50" sk_hgrunt_health2 "50" sk_hgrunt_health3 "80"
sk_hgrunt_kick1 "5" sk_hgrunt_kick2 "10" sk_hgrunt_kick3 "10"
sk_hgrunt_pellets1 "3" sk_hgrunt_pellets2 "5" sk_hgrunt_pellets3 "6"
sk_hgrunt_gspeed1 "400" sk_hgrunt_gspeed2 "600" sk_hgrunt_gspeed3 "800"
// Houndeye sk_houndeye_health1 "20" sk_houndeye_health2 "20" sk_houndeye_health3 "30"
sk_houndeye_dmg_blast1 "10" sk_houndeye_dmg_blast2 "15" sk_houndeye_dmg_blast3 "15"
// ISlave sk_islave_health1 "30" sk_islave_health2 "30" sk_islave_health3 "60"
sk_islave_dmg_claw1 "8" sk_islave_dmg_claw2 "10" sk_islave_dmg_claw3 "10"
sk_islave_dmg_clawrake1 "25" sk_islave_dmg_clawrake2 "25" sk_islave_dmg_clawrake3 "25"
sk_islave_dmg_zap1 "10" sk_islave_dmg_zap2 "10" sk_islave_dmg_zap3 "15"
// Icthyosaur sk_ichthyosaur_health1 "200" sk_ichthyosaur_health2 "200" sk_ichthyosaur_health3 "400"
sk_ichthyosaur_shake1 "20" sk_ichthyosaur_shake2 "35" sk_ichthyosaur_shake3 "50"
// Leech sk_leech_health1 "2" sk_leech_health2 "2" sk_leech_health3 "2"
sk_leech_dmg_bite1 "2" sk_leech_dmg_bite2 "2" sk_leech_dmg_bite3 "2"
// Controller sk_controller_health1 "60" sk_controller_health2 "60" sk_controller_health3 "100"
sk_controller_dmgzap1 "15" sk_controller_dmgzap2 "25" sk_controller_dmgzap3 "35"
sk_controller_speedball1 "650" sk_controller_speedball2 "800" sk_controller_speedball3 "1000"
sk_controller_dmgball1 "3" sk_controller_dmgball2 "4" sk_controller_dmgball3 "5"
// Nihilanth sk_nihilanth_health1 "800" sk_nihilanth_health2 "800" sk_nihilanth_health3 "1000"
sk_nihilanth_zap1 "30" sk_nihilanth_zap2 "30" sk_nihilanth_zap3 "50"
// Scientist sk_scientist_health1 "20" sk_scientist_health2 "20" sk_scientist_health3 "20"
// Snark sk_snark_health1 "2" sk_snark_health2 "2" sk_snark_health3 "2"
sk_snark_dmg_bite1 "10" sk_snark_dmg_bite2 "10" sk_snark_dmg_bite3 "10"
sk_snark_dmg_pop1 "5" sk_snark_dmg_pop2 "5" sk_snark_dmg_pop3 "5"
// Zombie sk_zombie_health1 "50" sk_zombie_health2 "50" sk_zombie_health3 "100"
sk_zombie_dmg_one_slash1 "10" sk_zombie_dmg_one_slash2 "20" sk_zombie_dmg_one_slash3 "20"
sk_zombie_dmg_both_slash1 "25" sk_zombie_dmg_both_slash2 "40" sk_zombie_dmg_both_slash3 "40"
//Turret sk_turret_health1 "50" sk_turret_health2 "50" sk_turret_health3 "60"
// MiniTurret sk_miniturret_health1 "40" sk_miniturret_health2 "40" sk_miniturret_health3 "50"
// Sentry Turret sk_sentry_health1 "40" sk_sentry_health2 "40" sk_sentry_health3 "50"
// PLAYER WEAPONS
// Crowbar whack sk_plr_crowbar1 "10" sk_plr_crowbar2 "10" sk_plr_crowbar3 "10"
// 9mmhandgun Round sk_plr_9mm_bullet1 "8" sk_plr_9mm_bullet2 "8" sk_plr_9mm_bullet3 "8"
// 357 Round sk_plr_357_bullet1 "40" sk_plr_357_bullet2 "40" sk_plr_357_bullet3 "40"
// 9mmAR Round sk_plr_9mmAR_bullet1 "5" sk_plr_9mmAR_bullet2 "5" sk_plr_9mmAR_bullet3 "5"
// M203 grenade sk_plr_9mmAR_grenade1 "100" sk_plr_9mmAR_grenade2 "100" sk_plr_9mmAR_grenade3 "100"
// Shotgun buckshot sk_plr_buckshot1 "5" sk_plr_buckshot2 "5" sk_plr_buckshot3 "5"
// Crossbow sk_plr_xbow_bolt_client1 "10" sk_plr_xbow_bolt_client2 "10" sk_plr_xbow_bolt_client3 "10"
sk_plr_xbow_bolt_monster1 "50" sk_plr_xbow_bolt_monster2 "50" sk_plr_xbow_bolt_monster3 "50"
// RPG sk_plr_rpg1 "100" sk_plr_rpg2 "100" sk_plr_rpg3 "100"
// Gauss Gun sk_plr_gauss1 "20" sk_plr_gauss2 "20" sk_plr_gauss3 "20"
// Egon Gun sk_plr_egon_narrow1 "6" sk_plr_egon_narrow2 "6" sk_plr_egon_narrow3 "6"
sk_plr_egon_wide1 "14" sk_plr_egon_wide2 "14" sk_plr_egon_wide3 "14"
// Hand Grendade sk_plr_hand_grenade1 "100" sk_plr_hand_grenade2 "100" sk_plr_hand_grenade3 "100"
// Satchel Charge sk_plr_satchel1 "150" sk_plr_satchel2 "150" sk_plr_satchel3 "150"
// Tripmine sk_plr_tripmine1 "150" sk_plr_tripmine2 "150" sk_plr_tripmine3 "150"
// MONSTER WEAPONS sk_12mm_bullet1 "8" sk_12mm_bullet2 "10" sk_12mm_bullet3 "10"
sk_9mmAR_bullet1 "3" sk_9mmAR_bullet2 "4" sk_9mmAR_bullet3 "5"
sk_9mm_bullet1 "5" sk_9mm_bullet2 "5" sk_9mm_bullet3 "8"
// HORNET sk_hornet_dmg1 "4" sk_hornet_dmg2 "5" sk_hornet_dmg3 "8"
// HEALTH/SUIT CHARGE DISTRIBUTION sk_suitcharger1 "75" sk_suitcharger2 "50" sk_suitcharger3 "35"
sk_battery1 "15" sk_battery2 "15" sk_battery3 "10"
sk_healthcharger1 "50" sk_healthcharger2 "40" sk_healthcharger3 "25"
sk_healthkit1 "15" sk_healthkit2 "15" sk_healthkit3 "10"
sk_scientist_heal1 "25" sk_scientist_heal2 "25" sk_scientist_heal3 "25"
// monster damage adjusters sk_monster_head1 "3" sk_monster_head2 "3" sk_monster_head3 "3"
sk_monster_chest1 "1" sk_monster_chest2 "1" sk_monster_chest3 "1"
sk_monster_stomach1 "1" sk_monster_stomach2 "1" sk_monster_stomach3 "1"
sk_monster_arm1 "1" sk_monster_arm2 "1" sk_monster_arm3 "1"
sk_monster_leg1 "1" sk_monster_leg2 "1" sk_monster_leg3 "1"
// player damage adjusters sk_player_head1 "3" sk_player_head2 "3" sk_player_head3 "3"
sk_player_chest1 "1" sk_player_chest2 "1" sk_player_chest3 "1"
sk_player_stomach1 "1" sk_player_stomach2 "1" sk_player_stomach3 "1"
sk_player_arm1 "1" sk_player_arm2 "1" sk_player_arm3 "1"
sk_player_leg1 "1" sk_player_leg2 "1" sk_player_leg3 "1"
//// Walk ////
alias walkon "+speed; alias walk walkoff; scr_connectmsg Merg Tiptil" alias walkoff "-speed; alias walk walkon; scr_connectmsg 0" alias walk walkon bind shift walk
//// B'Hop ////
alias +_bhop "alias _special bhop_;bhop_" alias -_bhop "alias _special" alias bhop_ "-+;wait;special" alias -+ "bhop+" alias bhop+ "+jump;alias -+ bhop-" alias bhop- "-jump;alias -+ bhop+" bind "SPACE" "+bhop";alias +bhop "alias _special @bhop;@bhop";alias -bhop "alias _special";alias @bhop "special;wait;+jump;wait;-jump"
//// Tinta ////
alias tinta_0 tinta_off alias tinta_off "alias tinta_0 tinta_on; cl_dynamiccrosshair 0;echo cl_dynamiccrosshair 0;" alias tinta_on "alias tinta_0 tinta_off; cl_dynamiccrosshair 1;echo cl_dynamiccrosshair 1;" bind "ALT" "tinta_0"
//// Radar ////
alias radar_t radar_off alias radar_off "alias radar_t radar_on; hideradar" alias radar_on "alias radar_t radar_off; drawradar" bind "'" "radar_t"
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Pisicu
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